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《缺氧》焕然异星更新内容介绍

发布时间:2021-11-01 19:11:07来源:扬华下载作者:扬华

《缺氧》中遊戲玩家們必須 管理自己的操作大家來開展星體的開發設計,官方網在近期公布了怡辰星界版本號的升級,要想知道此次升級內容的遊戲玩家請看下面“Xheepey87”産生的《缺氧》怡辰星界升級內容詳細介紹,期待可以協助大夥兒。

特性 全版本號

◦ Added Achievements to Epic Games Store.

加上了Epic Games店鋪上的造就

• Spaced Out! Only

僅頭暈眼花

◦ New Spaced Out! Style experimental “Moonlet Cluster” with five variations

新的頭暈眼花試驗性“通訊衛星星群”,有五個組合

▪ Metallic Swampy

金屬材料沼澤地

▪ Frozen Forest

冷凍山林

▪ The Badlands

荒蕪之地

▪ Flipped

顛倒

▪ Radioactive Ocean

放射性物質深海

◦ Added Classic Style Oceania Cluster.

加上了經典設計風格深海星群

◦ Added Classic Style Oasisse Cluster.

加上了經典設計風格綠州星群

◦ Reworked how Orbital Research works:

改版了路軌科學研究:

▪ Renamed Orbital Research to Data Analysis Research.

將路軌科學研究重新命名爲數據統計分析科學研究

▪ Re-implemented the Virtual Planetarium, which consumes Data Banks to conduct Data Analysis Research.

加回去了虛似天象儀,用數據信息硬盤開展數據統計分析科學研究

▪ Renamed Orbital Microlab to Orbital Data Collection Lab.

路軌微試驗室重新命名爲路軌數據采集試驗室

▪ Orbital Data Collection Lab now creates Data Banks.

路軌數據采集試驗室如今會發生數據信息硬盤

▪ Added many new sources of Data Banks around the world in (POIs, Artifact, Geysers).

加上了很多數據信息硬盤在當今世界中的來源于(遺址,藝術品,間歇泉)

◦ Added Radiation Lamp building.

加上了輻射源燈

◦ Added the Manual Radbolt Generator building

加上了人力資源輻射源顆粒産生器

◦ Radiation now kills food poisoning, slimelung, and zombie spore germs..

輻射源限定能殺掉食物中毒事件,黏液肺部疾病和喪屍胞子病原菌

◦ Added ambient sounds for radiation.

加上了輻射源的自然環境聲效

變動和改善 全版本號

◦ Added voice for Pip and Pipsqueak.

加上了樹鼠和小樹苗鼠的聲效

◦ Small adjustments to Main Menu to better support UI layout on lower resolution displays.

對主菜單開展了少量調節以更好的適用低分辨率的UI合理布局

◦ Added Element class Database category icons.

加上了數據庫查詢原素中的類型標志

◦ Added Element class Database descriptions for Filtration Mediums, Ice, and Refined Metals.

加上了數據庫查詢原素中的種類中的過慮物質,冰,精練金屬材料的敘述

◦ Updated Combustible Liquids and Compostables element category descriptions.

升級了易燃液體和可漚肥物歸類的敘述

◦ Neural Vacillator chair is now demolishable.

如今神經系統震蕩器可拆除了

◦ Anti Entropy Thermo-Nullifier is now demolishable instead of deconstructable.

如今反熵發熱量中合器是可拆除的,而不是可拆卸的了

◦ Updated all translations.

升級了全部漢語翻譯

◦ Performance

特性

▪ Significantly Improved performance of Duplicant and critter name label display.

明顯提高了複制人和小動物名欄表明的特性

▪ Reduce frame time by spreading out animation position offset updates over multiple frames.

根據將動漫部位偏位升級分散化在好幾個幀上減少幀時

僅手機遊戲本身

◦ Minor changes to Choose Destination Screen layout.

對挑選到達站頁面的格局開展了少量變更

◦ Rime’s Forest biome now includes some buried Oxyfern seeds.

寒霜星體的山林綠色生態如今帶有一些埋藏的氧齒蕨種籽

僅頭暈眼花

◦ Moved Diamond Press automation output port down two tiles so it is easier to access.

將裸鑽壓力機的自動化技術輸出端口號下沈兩行便于更非常容易觸碰到

◦ Radbolts now lose 1 radbolt for every 10 tiles traveled instead of 1 radbolt for each tile traveled.

輻射源顆粒如今每10格外流1企業,而不是每格都外流了

◦ Changes to Choose Destination Screen layout.

對挑選到達站頁面的格局開展了少量變更

◦ Added exclamation status when a rocket’s Spacefarer module is unreachable.

加上了當火箭彈的外太空員艙沒法抵達時的驚歎號情況

◦ Added icons for new achievements.

添加了新造就的標志

◦ Updated Cosmic Archeology achievement description.

升級了宇宙空間名勝古迹造就的敘述

◦ Added a small amount of noise to radiation emitters

爲輻射源釋放出來源加上了小量噪音

◦ Fixed wording of Morale High Ground achievement to be more clear.

調整了天翻地覆造就的措辭難題,使之更確立

◦ Crashed Satellites are now demolishable.

如今壞通訊衛星可拆除了

◦ Cryotank 3000 is demolishable after defrosting the Duplicant inside.

超低溫箱3000在解除凍結複制人後可拆除了

◦ Undiscovered random geysers found in Classic Style clusters are now displayed as Unknown Geysers when selecting an asteroid on the Starmap.

經典設計風格星群中未揭露的任意間歇泉會在星象圖挑選行星後表明爲“不明間歇泉”

◦ Reordered Classic Clusters and set difficulties.

重新排列了經典設計風格星群和難度系數設置

◦ Renamed the Large Forest Cluster to Verdante Cluster.

將大中型山林星群重新命名爲翠綠色星群

◦ Small changes to artifact victory sequence camera work.

對宇宙空間名勝古迹進行後動漫的角度開展了略微調節

◦ Uranium Ore is now requires "Superhard Digging" instead of “Super-Duperhard Digging”.

鈾礦如今必須 “超硬實原材料發掘”而不是“極硬實原材料發掘”了

◦ Materials with high radiation absorption are indicated as such in their tooltips in the materials selection panel of the build menu.

有高輻射消化率的資料會在建造欄的原材料挑選時得出提醒

◦ Radiation blocking percentage is now displayed in hover text while the radiation overlay is active. This information is also now visible in the "Properties" tab of the detail panel of a selected cell or tile.

在輻射源概述激話下能夠見到方格的輻射源阻率。在挑選方格的技能欄裏也可以見到這一信息內容

◦ Interplanetary Payloads and Orbital Cargo Modules on the Starmap are treated as sterile environments when transporting food.

星際帝國裝貨和環軌客艙在星象圖上運送食材時被覺得是防腐蝕自然環境

◦ Worldgen:

全球轉化成

▪ Moved Teleporter POIs on classic clusters a bit further away from the start.

將經典設計風格星群的無線電發射器遺址挪到離原始地區更長遠的地兒了

▪ Added a small Uranium Geode near the start in Classic Style clusters and Spaced Out! Style clusters excluding the Moonlet Clusters.

除通訊衛星星群外,經典設計風格星群和頭暈眼花設計風格星群的原始星添加了一小塊鈾礦晶洞

◦ Modding:

摸組

▪ Replaced nameTable with nameTables in cluster configs. Name tables are merged when selecting a random name.

在星群配備中以nameTables更換了nameTable。在挑選隨機名字時名字表會合拼

BUG修補 全版本號

◦ Fix Nosh Sprout not respecting its safe atmosphere requirements.

修補了特色小吃芽忽視其安全性自然環境要求的難題

◦ Fixed issue causing dead critters to show up in daily reports counts.

修補了身亡的動物也記入每日彙報統計分析裏的難題

◦ Fixed Polluted Oxygen and Oxylite bubbles appearing in unexplored areas of the map.

修補了環境汙染氧和環境汙染汽泡會發生在戰爭迷霧中的難題

◦ Timelapse screenshots are now stored in folders matching a unique world id, instead of possibly non-unique world names.

延時拍攝如今會依據全球獨一的ID儲存在相應的文件夾名稱中,而不是依據很有可能其親一的全球名稱

◦ Fix vanilla retired colony migrate screenshot and handle an empty folder

調整了正版不會再應用的殖民轉移截屏並解決空文件夾名稱

◦ Fix progression display for Easy Livin achievement.

修補了輕輕松松日常生活造就的進展表明難題

◦ Fixed issue preventing Duplicant names from hiding when the camera is zoomed out.

修補了角度變小後複制人名稱不掩藏的難題

◦ Smooth Hatchling egg chances are now affected by eating Aluminum Ore. Removed reference to unused Electrum diet.

光潔哈奇蛋概率會受吃鋁土礦危害了。移除開飲食搭配目錄中未利用的銀金礦石

◦ Fixed Wall Clock's height being incorrect.

調整了牆面數字時鍾的相對高度

◦ Fixed bug preventing Security Doors from being deconstructable after loading a save.

修補了讀檔後防護門沒法拆除的難題

◦ Fixed entombment issues with rockets.

調整了火箭彈的埋藏難題*

僅頭暈眼花

◦ Fixed issue where Duplicants would not put on a suit if the checkpoint was built next to the rocket interior door.

修補了複制人通過建在火箭彈機艙門後的控制點不容易穿上太空服的難題

◦ Food temperature rot rules now apply to food in Interplanetary Payloads on the Starmap.

如今食材溫度爛掉標准對星象圖上的星際帝國裝貨也合理

◦ Fixed issue causing Terrestrial Artifacts to lose the Cosmic Archaeology achievement’s tag on load.

修補了陸上藝術品在載入後會喪失宇宙空間名勝古迹造就的標識的難題

◦ Fixed bug causing Diamond Press to lose an automation input port.

修補了裸鑽壓力機沒有自動化技術鍵入端口號的難題

◦ Fixed Radical Trip achievement string.

調整了輻射源數據漫遊造就的文字

◦ Fixed issue preventing incapacitated Duplicants from being carried to a medical cot outside of the rocket they are in.

修補了火箭彈內喪失行動工作能力的複制人不可以被送到火箭彈外的接診床的難題

◦ Fixed a crash that happened when composting seeds with different mutations in the same cell.

修補了在同一格裏將不一樣基因變異的種籽漚肥很有可能造成的奔潰

◦ Mutation information of unidentified seeds is no longer displayed in the UI.

未剖析的種子選手的基因變異信息內容不再顯示

◦ Possible fix to meteors depositing material outside the worlds they appear on.

多多少少修補了隕鐵會將原材料積攢到全球外的難題

◦ Fixed issue that allowed Dupes to refuel Research Reactors even when fuel delivery was disabled by automation.

修補了即便 探究性核反應堆被自動化技術禁止使用仍有複制人運然料的難題

◦ Fixed crash that occurred when activating the Temporal Tear Opener.

修補了激話時光裂開打開器時很有可能造成的奔潰

◦ Fixed crash caused by having an evaporating liquid sit on top of a Solar Panel.

修補了太陽能電池板上面有液態揮發造成的奔潰

◦ Adjustments to background orbiting object visuals to prevent overlaps.

調節了環境圍繞物的視覺沖擊以避免重合産生

◦ Fix Radiation Sensor referencing temperature instead of radiation.

調整了輻射源感應器談及溫度而不是輻射源的難題

◦ Fix an issue where the automation system wasn't picking up very short state changes from the Radbolt Sensor.

修補了自動化技術不容易捕捉輻射源正離子感應器十分快的情況轉變 的難題

◦ Stone and Smooth Hatches can now eat Cobalt Ore.

石殼和光潔哈奇如今可以吃钴礦了

◦ Ladder Bed shake animation no longer plays when a Duplicant walks by an empty bed.

複制人通過空的梯床時不會再播放視頻搖晃動漫了

◦ Potential fix for a crash caused by the Saturn Critter Trap.

多多少少修補了木星小動物捕草造成的奔潰

◦ Fixed “Critter Count” daily report statistics in clusters with multiple planetoids.

修補了每日彙報中小型小動物數的成績會乘上行星數的難題

◦ Fixed “Rockets in Flight” daily report statistics.

調整了每日彙報中航行的火箭彈數

◦ Morale High Ground achievement now requires at least one Duplicant in space

天翻地覆造就最少必須 一名複制人在外太空

◦ Fixed issue causing pinned resources panel layout to break when switching asteroids

修補了轉換行星時固定不動的資源控制面板合理布局錯亂的難題

◦ Fixed Notification Systems alignment issue in the research screen.

修補了在科學研究頁面中“通告系統軟件”的兩端對齊難題

◦ Preserve priority settings when a Spindly Grubfruit Plant becomes a Grubfruit Plant.

當貧乏蟲果主莖變爲蟲果主莖時保存其優先選擇度

◦ Fixed issue allowing reordering of rocket modules into spaces they cannot fit.

修補了重新排列火箭彈艙塊能讓火箭彈換到不適宜的服務器空間的難題

◦ Fixed rare crash in stress tooltip.

修補了工作壓力懸停提醒中的少見奔潰

◦ Worldgen:

全球轉化成

▪ Improved oil biome placement reliability on Rusty Oil Asteroid.

提升 了鏽蝕油品行星上石油綠色生態的置放穩定性

▪ Alternate Pod Location world trait restricted to starting worlds only.

候選的打印出艙部位全球特性只能發生在原始星體

▪ Prevent generating worlds where the starting area template overlaps the borders.

阻攔轉化成原始地區遮蓋界限的全球

▪ Fixed issue failing to place the Gravitas templates on Tundra Moonlet.

修補了苔原行星轉化成莊重高新科技遺址不成功的難題

▪ Changed minor volcano spawning rules on Sandstone Asteroid, Forest Asteroid, Swampy Asteroid (Spaced Out style clusters) so they can also spawn in the magma biome when present from the Magma Channels world trait.

變更了板岩行星,山林行星,沼澤地行星上(頭暈眼花設計風格星群)中小型活火山的轉化成標准,這般他們在帶有溶岩安全通道特性時能夠轉化成溶岩綠色生態

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